@INPROCEEDINGS{Almgren2005,
AUTHOR = {Joachim Almgren and others},
TITLE = {{Tangible User Interface for Chemistry Education: Visualization,
Portability, and Database}},
BOOKTITLE = {SIGRAD 2005 The Annual SIGRAD Conference Special Theme - Mobile Graphics},
YEAR = {2005},
PAGES = {19--24},
ADDRESS = {Lund, Sweden},
MONTH = NOV,
JOURNAL = {{SIGRAD2005}},
KEYWORDS = {ChemViz},
URL = {http://www.ep.liu.se/ecp_article/index.en.aspx?issue=016;article=004}
}
@ARTICLE{Brickmann2000,
AUTHOR = {J{\"u}rgen Brickmann and others},
TITLE = {{Molecular Graphics -- Trends and Perspectives}},
JOURNAL = {J. Mol. Model.},
YEAR = {2000},
VOLUME = {6},
PAGES = {328--340},
NUMBER = {6},
MONTH = FEB,
OWNER = {mvalle},
TIMESTAMP = {2006.09.18}
}
@INPROCEEDINGS{Dyck2003,
AUTHOR = {Jeff Dyck and David Pinelle and Barry Brown and Carl Gutwin},
TITLE = {{Learning from Games: HCI Design Innovations in Entertainment Software}},
BOOKTITLE = {Proc. Graphics Interface 2003},
YEAR = {2003},
MONTH = FEB,
CITESEERURL = {567480},
KEYWORDS = {serious-games},
OWNER = {mvalle},
TIMESTAMP = {2006.08.29},
URL = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.122.6347&rep=rep1&type=pdf}
}
@ARTICLE{Francoeur1997,
AUTHOR = {Eric Francoeur},
TITLE = {{The Forgotten Tool: The Design and Use of Molecular Models}},
JOURNAL = {Social Studies of Science},
YEAR = {1997},
VOLUME = {27},
PAGES = {7--40},
NUMBER = {1},
MONTH = FEB,
KEYWORDS = {ChemViz},
OWNER = {mvalle},
TIMESTAMP = {2006.09.18},
URL = {http://www.jstor.org/}
}
@ARTICLE{Gaber1997,
AUTHOR = {Bruce Paul Gaber and David S. Goodsell},
TITLE = {{The art of molecular graphics Irving Geis: Dean of molecular illustration}},
JOURNAL = {Journal of Molecular Graphics and Modeling},
YEAR = {1997},
VOLUME = {15},
PAGES = {57--59},
NUMBER = {1},
MONTH = FEB,
OWNER = {mvalle},
TIMESTAMP = {2006.09.18},
URL = {http://www.sciencedirect.com/science/article/B6TGP-3ST28WD-H/2/744e8a8051b5b031bba897c3c663ae8a}
}
@ARTICLE{Goodsell2005,
AUTHOR = {David S. Goodsell},
TITLE = {{Visual Methods from Atoms to Cells}},
JOURNAL = {Structure},
YEAR = {2005},
VOLUME = {13},
PAGES = {347--354},
MONTH = MAR,
DOI = {10.1016/j.str.2005.01.012},
OWNER = {mvalle},
TIMESTAMP = {2006.09.18}
}
@ARTICLE{Hoffmann1991,
AUTHOR = {Roald Hoffmann and Pierre Laszlo},
TITLE = {{Representation in Chemistry}},
JOURNAL = {Angewandte Chemie (int.l edition)},
YEAR = {1991},
VOLUME = {30},
PAGES = {1-16},
NUMBER = {1},
MONTH = JAN,
KEYWORDS = {ChemViz},
OWNER = {mvalle},
PDF = {http://www.roaldhoffmann.com/pn/modules/Downloads/docs/Representation_in_Chemistry.pdf},
TIMESTAMP = {2006.09.18}
}
@INPROCEEDINGS{Liere2005,
AUTHOR = {Robert van Liere and Arjan Kok and Jean-Bernard Martens and Martijn
van Tienen},
TITLE = {{Interacting with Molecular Structures: User Performance versus System
Complexity}},
BOOKTITLE = {Eurographics Symposium on Virtual Environments},
YEAR = {2005},
PAGES = {147--156},
ADDRESS = {Aalborg University, Denmark},
MONTH = OCT,
ABSTRACT = {Effective interaction in a virtual environment requires that the user
can adequately judge the spatial relationships between the objects
in a 3D scene. In order to accomplish adequate depth perception,
existing virtual environments create useful perceptual cues through
stereoscopy, motion parallax and (active or passive) haptic feedback.
Specific hardware, such as high-end monitors with stereoscopic glasses,
head-mounted tracking and mirrors are required to accomplish this.
Many potential VR users however refuse to wear cumbersome devices
and to adjust to an imposed work environment, especially for longer
periods of time. It is therefore important to quantify the repercussions
of dropping one or more of the above technologies. These repercussions
are likely to depend on the application area, so that comparisons
should be performed on tasks that are important and/or occur frequently
in the application field of interest. In this paper, we report on
a formal experiment in which the effects of different hardware components
on the speed and accuracy of three-dimensional (3D) interaction
tasks are established. The tasks that have been selected for the
experiment are inspired by interactions and complexities, as they
typically occur when exploring molecular structures. From the experimental
data, we develop linear regression models to predict the speed and
accuracy of the interaction tasks. Our findings show that hardware
supported depth cues have a significant positive effect on task
speed and accuracy, while software supported depth cues, such as
shadows and perspective cues, have a negative effect on trial time.
The task trial times are smaller in a simple fish-tank like desktop
environment than in a more complex co-location enabled environment,
sometimes at the cost of reduced accuracy.},
DOI = {10.2312/EGVE/IPT_EGVE2005/147-156},
OWNER = {mvalle},
TIMESTAMP = {2006.09.22}
}
@ARTICLE{Murray-Rust2004,
AUTHOR = {Peter Murray-Rust and Henry S. Rzepa and Simon M. Tyrrella and Yong
Zhang},
TITLE = {{Representation and use of Chemistry in the Global Electronic Age}},
JOURNAL = {Org. Biomol. Chem.},
YEAR = {2004},
VOLUME = {2},
PAGES = {3192--3203},
DOI = {10.1039/B41073210.1039/B410732B},
OWNER = {mvalle},
TIMESTAMP = {2006.09.23},
URL = {http://www.ch.ic.ac.uk/rzepa/obc/}
}
@ARTICLE{Palmer92,
AUTHOR = {Thomas C. Palmer},
TITLE = {{A Language for Molecular Visualization}},
JOURNAL = {IEEE Computer Graphics and Applications},
YEAR = {1992},
VOLUME = {12},
PAGES = {23--32},
NUMBER = {3},
MONTH = {May/June},
KEYWORDS = {ChemViz},
PUBLISHER = {IEEE}
}
@ARTICLE{Rocke85,
AUTHOR = {Alan J. Rocke},
TITLE = {{Hypothesis and Experiment in the Early Development of {K}ekul{\'e}'s
Benzene Theory}},
JOURNAL = {Annals of Science},
YEAR = {1985},
VOLUME = {42},
PAGES = {355--381},
KEYWORDS = {ChemViz}
}
@BOOK{Steinhart2001,
TITLE = {{The Logic of Metaphor: Analogous Parts of Possible Worlds}},
PUBLISHER = {Dordrecht: Kluwer Academic},
YEAR = {2001},
AUTHOR = {Steinhart, E.},
VOLUME = {299},
OWNER = {mvalle},
TIMESTAMP = {2006.09.23}
}
@COMMENT{{jabref-meta: selector_keywords:ChemViz;}}
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